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//$Header$ |
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//------------------------------------------------------------------------------------------------- |
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//This file is part of "David T. Ashley's Shared Source Code", a set of shared components |
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//integrated into many of David T. Ashley's projects. |
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//------------------------------------------------------------------------------------------------- |
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//This source code and any program in which it is compiled/used is provided under the MIT License, |
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//reproduced below. |
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//------------------------------------------------------------------------------------------------- |
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//Permission is hereby granted, free of charge, to any person obtaining a copy of |
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//this software and associated documentation files(the "Software"), to deal in the |
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//Software without restriction, including without limitation the rights to use, |
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//copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the |
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//Software, and to permit persons to whom the Software is furnished to do so, |
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//subject to the following conditions : |
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// |
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//The above copyright notice and this permission notice shall be included in all |
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//copies or substantial portions of the Software. |
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// |
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//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE |
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//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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//SOFTWARE. |
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//------------------------------------------------------------------------------------------------- |
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#define MODULE_ESRG_RAND_INT |
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|
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#include <assert.h> |
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#include <string.h> |
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#include <time.h> |
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|
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#include "esrg_rand_int.h" |
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#include "intfunc.h" |
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|
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|
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void ESRG_RAND_INT_Alg01_Init(struct ESRG_RAND_INT_Alg01RngState *state, |
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int init_val) |
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{ |
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int i; |
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|
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assert(state != NULL); |
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assert((init_val==-1) || (init_val>0)); |
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|
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//Regardless of init type, zero out the structure. Among other things, |
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//this sets the number of remaining random bits to zero. |
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memset(state, 0, sizeof(*state)); |
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|
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if (init_val == -1) |
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{ |
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//This is the system randomness initialization case. Some value |
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//of system time should be adequate to start with. |
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state->rn_seed_whole = time(NULL); |
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state->rn_seed_fractional = time(NULL); |
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|
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//Flip a few bits in the seeds to hopefully make them different |
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//(but it doesn't matter if they aren't). |
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state->rn_seed_whole ^= 0xA5A5A5A5; |
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state->rn_seed_fractional ^= 0x5A5A5A5A; |
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|
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//Be absolutely sure that the seeds can't be zero. |
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state->rn_seed_whole |= 0x1; |
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state->rn_seed_fractional |= 0x2; |
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|
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//Iterate a small number of times to add further randomness |
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//to the two seeds. |
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for (i=0; i<3; i++) |
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{ |
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state->rn_seed_whole |
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= INTFUNC_rn_power_res_16807_mapping(state->rn_seed_whole); |
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} |
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|
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for (i=0; i<7; i++) |
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{ |
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state->rn_seed_fractional |
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= INTFUNC_rn_power_res_16807_mapping(state->rn_seed_fractional); |
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} |
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} |
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else |
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{ |
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//This is the branch where the random seed is supplied. We can |
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//use very much the same approach as above to try to get something |
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//random. |
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state->rn_seed_whole = init_val; |
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state->rn_seed_fractional = init_val; |
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|
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//Flip a few bits in the seeds to hopefully make them different |
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//(but it doesn't matter if they aren't). |
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state->rn_seed_whole ^= 0xA5A5A5A5; |
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state->rn_seed_fractional ^= 0x5A5A5A5A; |
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|
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//Be absolutely sure that the seeds can't be zero. |
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state->rn_seed_whole |= 0x1; |
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state->rn_seed_fractional |= 0x2; |
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|
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//Iterate a small number of times to add further randomness |
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//to the two seeds. |
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for (i=0; i<3; i++) |
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{ |
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state->rn_seed_whole |
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= INTFUNC_rn_power_res_16807_mapping(state->rn_seed_whole); |
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} |
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|
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for (i=0; i<7; i++) |
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{ |
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state->rn_seed_fractional |
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= INTFUNC_rn_power_res_16807_mapping(state->rn_seed_fractional); |
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} |
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} |
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|
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//At this point the state is randomized. The number of bits valid |
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//in the bit reservoir is set to zero, so will force a restock |
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//next time. |
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} |
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|
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|
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//Restocks the bit reservoir. |
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static void ESRG_RAND_INT_Alg01_RestockBitBuffer( |
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struct ESRG_RAND_INT_Alg01RngState *state |
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) |
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{ |
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assert(state != NULL); |
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|
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//We need to keep chugging along until we get an integer with the top two |
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//bits clear. This is the only way to get a random distribution of bits. |
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do |
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{ |
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assert(state->rn_seed_fractional != 0); |
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state->rn_seed_fractional |
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= INTFUNC_rn_power_res_16807_mapping(state->rn_seed_fractional); |
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} while (state->rn_seed_fractional & 0xC0000000); |
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|
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//At this point the lower 30 bits should be random. |
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state->bit_buffer = state->rn_seed_fractional; |
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state->n_bb_valid = 30; |
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} |
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|
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|
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unsigned int ESRG_RAND_INT_Alg01_RandomBit( |
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struct ESRG_RAND_INT_Alg01RngState *state |
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) |
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{ |
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int rv; |
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|
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assert(state != NULL); |
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|
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//Restock the supply of bits if necessary. |
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if (state->n_bb_valid == 0) |
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ESRG_RAND_INT_Alg01_RestockBitBuffer(state); |
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|
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if (state->bit_buffer & 0x01) |
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rv = 1; |
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else |
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rv = 0; |
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|
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state->bit_buffer >>= 1; |
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state->n_bb_valid--; |
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|
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return(rv); |
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} |
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|
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|
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unsigned int ESRG_RAND_INT_Alg01_RandomByte( |
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struct ESRG_RAND_INT_Alg01RngState *state |
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) |
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{ |
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int rv; |
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|
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assert(state != NULL); |
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|
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//Be sure enough bits to yank a byte. |
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if (state->n_bb_valid < 8) |
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ESRG_RAND_INT_Alg01_RestockBitBuffer(state); |
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|
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//Grab the byte and return. |
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rv = state->bit_buffer & 0xFF; |
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state->bit_buffer >>= 8; //Must roll down to get new set of bits. |
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state->n_bb_valid -= 8; |
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|
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return(rv); |
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} |
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|
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|
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const char *ESRG_RAND_INT_cvcinfo(void) |
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{ |
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return("$Header$"); |
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} |
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|
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|
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const char *ESRG_RAND_INT_hvcinfo(void) |
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{ |
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return(ESRG_RAND_INT_H_VERSION); |
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} |
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|
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//End of esrg_rand_int.c. |