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%$Header: /home/dashley/cvsrep/e3ft_gpl01/e3ft_gpl01/dtaipubs/esrgubka/c_hgr0/c_hgr0.tex,v 1.7 2004/03/17 01:37:52 dtashley Exp $
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\chapter{The Holy Grail}
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\label{chgr0}
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\beginchapterquote{``It seems that mathematical ideas are arranged somehow in strata,
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the ideas in each stratum being linked by a complex of
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relations both among themselves and with those above and below.
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The lower the stratum, the deeper (and in general the more difficult)
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the idea. Thus the idea of an `irrational' is deeper than that
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of an integer \ldots{} Let us concentrate our attention on
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the relations between the integers, or some other group of
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objects lying in some particular stratum.
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Then it may happen that one of these relations can be
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comprehended completely, that we can recognize and prove,
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for example, some property of the integers, without any
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knowledge of the contents of lower strata
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\ldots{} But there are also many theorems about integers
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which we cannot appreciate properly, and still less prove,
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without digging deeper and considering what happens
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below.''}{G. H. Hardy, A Mathematician's Apology,
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pp. 110-111\index{Hardy, G. H.}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Introduction}
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%Section tag: INT0
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\label{chgr0:sint0}
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Engineers in general and software engineers in particular are often
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contentious and arrogant. It is common for
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embedded software developers to derogate each other's work. The enabling
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element for this type of contention is that there is \emph{no single right way}
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to construct an embedded software system, and few clear unequivocal metrics
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of goodness. Without an unambiguous way of comparing different
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software solutions and deciding which is better (and why), differences of
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opinion and and rivalries are unavoidable.
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In this chapter, we concentrate on the holy grail\footnote{In this context
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we define \emph{holy grail} as an unattainable set of goals.}
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of embedded software development. We seek a set of unattainable
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goals to clarify our thought processes. We seek to identify what we are
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trying to achieve in embedded software systems and in embedded software development.
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There are several attributes of software in general and embedded
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software in particular that make it difficult to devise unequivocal
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metrics of goodness.
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First, software has more degrees of freedom in its construction
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than other engineering endeavors.
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In \cite[p. 6]{bibref:b:boochoodwithapps}, Booch \index{Booch, Grady} writes:
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\begin{quote}
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\emph{``A home-building
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company generally does not operate its own tree farm from which to harvest trees
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for lumber; it is highly unusual for a construction firm to build an
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on-site steel mill to forge custom girders for a new building. Yet in the
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software industry such practice is common. Software offers the ultimate
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flexibility, so it is possible for a developer to express almost any kind
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of abstraction. This flexibility turns out to be an incredibly seductive
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property, however, because it also forces the developer to craft virtually
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all the primitive building blocks upon which these higher level abstrctions
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stand. While the construction industry has uniform building codes and
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standards for the quality of raw materials, few such standards exist in the
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software industry. As a result, software development remains a labor-intensive
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business.''}
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\end{quote}
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Additionally, Booch writes \cite[p. 51]{bibref:b:boochoodwithapps}:
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\begin{quote}
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\emph{``Modules serve as the physical containers in which we declare the classes and
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objects of our logical design. This is no different than the situation faced
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by the electrical engineer designing a board-level computer. NAND, NOR, and
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NOT gates might be used to construct the necessary logic, but these gates
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must be physically packaged in standard integrated circuits, such as a 7400,
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7402, or 7404. Lacking any such standard software parts, the software engineer
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has considerably more degrees of freedom---as if the electrical engineer had
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a silicon foundry at his or her disposal.''}
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\end{quote}
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Electronic hardware designers have less freedom in hardware designs than software
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designers do in software designs. Available hardware components are
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naturally limited by physical phenomena, such the number of pins
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that can be placed on an integrated circuit package, that tend to
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limit the complexity of the connectivity between hardware components.
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It is much harder
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to create a truly bad hardware design than a truly bad software design.
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Second, metrics of goodness are more obvious and easier to agree
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on in other engineering disciplines than in software engineering.
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For example, in the design of electronic hardware, serious disagreements
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among hardware
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designers are rare because it is easier to reach agreement about the
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measures of goodness of a hardware design. Given two [competing] hardware
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designs, it is almost always clear which is better, based on simple
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critera such as cost, circuit board area, power consumption, etc.
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Measures of software design goodness are less clear and obvious.
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Third, software---especially small embedded software---often allows
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tradeoffs between management of complexity and other desirable
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attributes, such as minimum ROM consumption or the best real-time
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characteristics. In many cases, it is easy to modify software
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to use less ROM or RAM or to perform better in a real-time sense,
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but at the expense of a clear and consistent design (i.e. management of
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complexity).
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Many disagreements between software developers
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arise because developers can't agree which tradeoffs should be
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made between
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clear structure of the software (i.e. effective management of complexity)
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and other desirable attributes.
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\section{Overview Of Desirable Attributes}
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%Section tag: ODA0
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\label{chgr0:soda0}
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This section briefly enumerates what we consider to be the desirable
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attributes of small embedded software and the product development
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process and infrastructure. Each attribute is discussed in more
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detail later in the chapter. Each desirable attribute below is
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numbered with a ``\desirablepropertyprefix'' number so that it
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can be cross-referenced.
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\begin{enumerate}
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\item \textbf{Desirable Properties of Embedded Software}
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\begin{enumerate}
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\item \textbf{Minimum Program Memory Consumption
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\desirablepropertyemit\label{dp:chgr0:soda0:minpm}.}
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An embedded software load
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should use as little ROM or other program memory as possible.
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Microcontrollers containing more ROM are more costly, and so
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a primary goal is to minimize ROM consumption so that the
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least expensive microcontrollers can be used.
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\item \textbf{Minimum RAM Consumption
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\desirablepropertyemit\label{dp:chgr0:soda0:minram}.}
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Minimization of RAM
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consumption is a primary goal so that the least
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expensive microcontrollers can be used.
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\item \textbf{Minimum EEPROM Consumption
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\desirablepropertyemit\label{dp:chgr0:soda0:mineeprom}.}
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Minimization of
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EEPROM consumption is a primary goal so that the least
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expensive microcontrollers can be used.
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\item \textbf{Optimal CPU Cycle Utilization
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\desirablepropertyemit\label{dp:chgr0:soda0:bestcpucycle}.}
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We seek to design
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systems that, for a given set of requirements, can
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meet the requirements most efficiently with respect
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to CPU demands. Such systems enable the use of slower [less costly]
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microcontrollers, are less likely to conceal behavior,
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and are easier to modify.
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\item \textbf{Minimal Possibility Of Concealed Behavior
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\desirablepropertyemit\label{dp:chgr0:soda0:minpconcealedbeh}.}
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We seek to build
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software systems that are not likely to
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conceal behavior during product testing. Systems that have a large
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ability to conceal behavior may pass product testing but
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still exhibit defects for customers. The inability to conceal behavior
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is closely related to other desirable characteristics:
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\begin{enumerate}
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\item \textbf{Minimization Of State Space
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\desirablepropertyemit\label{dp:chgr0:soda0:minss}.}
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Many software defects are tied to
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software that holds more state than necessary. We seek to correctly
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identify the minimum necessary state space of the software and to
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construct software that is minimally stateful.
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\item \textbf{Minimization Of Scheduling Freedom
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\desirablepropertyemit\label{dp:chgr0:soda0:minschedfreedom}.}
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We seek to minimize the way in which
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external events can affect the way software components are scheduled for
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execution. Simpler \emph{is} better.
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\item \textbf{Minimization Of Non-Linear Behavior
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\desirablepropertyemit\label{dp:chgr0:soda0:minnonlin}.}
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Systems with
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strongly non-linear or chaotic tendencies are undesirable.
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\end{enumerate}
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\item \textbf{Robustness.
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\desirablepropertyemit\label{dp:chgr0:soda0:robustness}}
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We seek to build systems that are robust with
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respect to state upset of the controller, intermittent failure of
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sensors and actuators, modeling errors, component aging, and variable
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real-time loading of the software.
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\item \textbf{Maximum Re-Usability Of Code
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\desirablepropertyemit\label{dp:chgr0:soda0:maxreusecode}.}
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We seek to be able to re-use
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software components, and we seek to be able to develop
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new products with a minimum of new software component development.
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This goal related to both economy and to software quality.
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Repeatedly reinventing the wheel is expensive, and it also introduces quality
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concerns---it is more reliable to reuse software components
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that have had prolonged exposure in existing products.
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\item \textbf{Testability and Instrumentability
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\desirablepropertyemit\label{dp:chgr0:soda0:testability}.}
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We desire to construct software systems that are testable and
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instrumentable. This desirable attribute includes the detection of
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internal errors, the measurement of timing margins, and other requirements
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and best practices.
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\end{enumerate}
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\item \textbf{Desirable Properties of a Product Development Process}
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\begin{enumerate}
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\item \textbf{Minimum Development Time
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\desirablepropertyemit\label{dp:chgr0:soda0:mindevtime}.}
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We seek to minimize the time to bring
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product to market.
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\item \textbf{Feedback Path From Defects And Near Defects To Process, Training,
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And Tools
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\desirablepropertyemit\label{dp:chgr0:soda0:feedbackpath}.}
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We seek to be able to record defects (that make it into
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production) and near defects (that nearly make it into production),
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and feed these back into the product development process
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(in the event that any process step could have prevented
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the defect or near defect), into the training for software developers, and into
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the tool set (if the defect or near defect is automatically detectable).
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\end{enumerate}
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\item \textbf{Desirable Properties of Human Environment}
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\begin{enumerate}
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\item \textbf{Self-Actualizing Experience for Employees
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\desirablepropertyemit\label{dp:chgr0:soda0:saexperience}.}
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We seek to provide a self-actualizing
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experience for employees. Any employee should leave
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a company with far more skills
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than they had on their arrival.
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\item \textbf{Best Experiences for the Top 20\% of Employees
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\desirablepropertyemit\label{dp:chgr0:soda0:betop20}.}
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It is common knowledge that the most
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capable 20\% of software developers make 80\% of the competitive contribution.
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It is also common knowledge that this 20\% is the most sensitive to working conditions
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which impair productivity.
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We seek to make it easier for this 20\% to be the most productive.\footnote{Note that this
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notion of protecting the most productive employees is built into the work environment
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so that we don't often think of this goal. For example, in a dentist's office, the
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dentist certainly \emph{could} schedule appointments and follow up with insurance
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claims, but economically it is more feasible to have an administrative staff do
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this. Similarly, when obtaining technical support for a software product, one rarely reaches
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the actual software developers. We also do not claim that we need to identify the
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20\%, simply that we need to remove institutional productivity barriers.}
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\end{enumerate}
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\item \textbf{Desirable Properties of Administrative System}
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\begin{enumerate}
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\item \textbf{A Place For Everything, And Everything In Its Place
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\desirablepropertyemit\label{dp:chgr0:soda0:placeforeverything}.}
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We seek administrative
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neatness and consistency.
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\item \textbf{Elimination Of Redundant Information
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\desirablepropertyemit\label{dp:chgr0:soda0:lackredinfo}.}
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Redundant information in product
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development is harmful in two ways. First, it is tedious and costly to [manually] maintain
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the same information in different places. Second, such an arrangement is a change
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risk, because the information may be updated in one place but not another.
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\end{enumerate}
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\end{enumerate}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Detailed Description Of Desirable Attributes}
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%Section tag: DDA0
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\label{chgr0:sdda0}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection[Minimum ROM, RAM, And EEPROM Consumption]
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{Minimum ROM, RAM, And EEPROM Consumption
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(\desirablepropertycite{dp:chgr0:soda0:minpm},
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\desirablepropertycite{dp:chgr0:soda0:minram},
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and
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\desirablepropertycite{dp:chgr0:soda0:mineeprom})}
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%Subsection tag: MRE0
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\label{chgr0:sdda0:mre0}
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Typical inexpensive microcontrollers come in families of parts with
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the same CPU core but different amounts of ROM, RAM, and EEPROM; with different
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numbers of I/O pins; and often with different I/O peripherals.
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Almost invariably, members of a
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family are priced so that the parts with more capability are more expensive.
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Because of the cost differential, there is often substantial pressure
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on microcontroller software developers to create software which
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uese as little ROM, RAM, and EEPROM as possible; so that the least
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expensive parts can be used. Additionally, it often happens that
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a software load consumes nearly all the resources of the
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largest available part in a family, so that no options are available
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if the software cannot be made to fit.
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Thus, strategies to minimize the consumption of ROM, RAM, and EEPROM
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are of great interest in embedded software development.
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Somewhat counterintuitively, the rigorous application of ROM-, RAM-, and
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EEPROM-reduction strategies from the \emph{start} of a product development
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may actually \emph{increase} the probability of a product development
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failure. If these strategies are applied from the very start of a
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product development, there will be little or no ``fat'' left in software modules
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that can be trimmed if ROM, RAM, or EEPROM limits are reached.
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The rigorous application of ROM-, RAM-, and EEPROM-reduction strategies
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must be accompanied by an increased respect for storage size limits.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection[Optimal CPU Cycle Utilization]
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{Optimal CPU Cycle Utilization
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(\desirablepropertycite{dp:chgr0:soda0:bestcpucycle})}
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%Subsection tag: BCC0
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\label{chgr0:sdda0:bcc0}
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In many applications, it may be advantageous to use the least-capable
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microcontroller with the slowest clock rate that will suffice for the
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application. The reasons that this may be advantageous are:
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\begin{enumerate}
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\item More capable microcontrollers are generally more costly.
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\item It may be advantageous to operate a micrcontroller at less than
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the maximum allowable clock frequency.
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\begin{enumerate}
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\item A system with a higher clock rate usually consumes more power, and
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the relationship is often approximately linear.
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\item There may be certain frequencies at which the embedded system should
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not emit signals. (For example, in an automotive application, the
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AM and FM radio bands are to be avoided. If the clock frequency of
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the system is chosen so that the frequency or a harmonic is in these
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bands, the system must be shielded or otherwise made more expensive.)
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\end{enumerate}
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\end{enumerate}
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The general principles that apply to optimization for CPU-cycle efficiency are:
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\begin{enumerate}
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\item The mechanisms that pervade the system must be examined carefully and
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optimized. Typical mechanisms that must be optimized are:
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\begin{enumerate}
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\item \textbf{Time measurement mechanisms.}
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The notion of \emph{time} typically pervades an
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embedded system. It is typical for many
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software components to contain state-machine logic
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with transition functions that are functions of time.
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Decisions about how to represent time and how to test
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elapsed time can have a \emph{profound} effect on
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the performance of the system.
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\item \textbf{IPC mechanisms.}
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The mechanisms by which
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\end{enumerate}
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\end{enumerate}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection[Minimal Possibility of Concealed Behavior]
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{Minimal Possibility of Concealed Behavior
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(\desirablepropertycite{dp:chgr0:soda0:minpconcealedbeh})}
|
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%Subsection tag: mpc0
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\label{chgr0:sdda0:mpc0}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsubsection[Minimization of State Space]
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{Minimization of State Space
|
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(\desirablepropertycite{dp:chgr0:soda0:minss})}
|
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%Subsubsection tag: mss0
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\label{chgr0:sdda0:mpc0:mss0}
|
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|
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Many embedded software defects are directly attributable to software which
|
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holds more state than necessary. It is a common observation that
|
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novice programmers have difficulty in designing state-minimal
|
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|
embedded software components---in extreme cases, novice programmers have
|
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|
|
even implemented purely combinational mappings as sequential machines.
|
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|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
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\subsubsection[Minimization of Scheduling Freedom]
|
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{Minimization of Scheduling Freedom
|
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(\desirablepropertycite{dp:chgr0:soda0:minschedfreedom})}
|
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%Subsubsection tag: msf0
|
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\label{chgr0:sdda0:mpc0:msf0}
|
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|
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|
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|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
|
\subsubsection[Minimization of Non-Linear Behavior]
|
426 |
|
|
{Minimization of Non-Linear Behavior
|
427 |
|
|
(\desirablepropertycite{dp:chgr0:soda0:minnonlin})}
|
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|
|
%Subsubsection tag: mnl0
|
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|
|
\label{chgr0:sdda0:mpc0:mnl0}
|
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|
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|
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\subsection{Freedom From Redundant Information}
|
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|
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|
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\subsection{Robustness}
|
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|
\label{chgr0:sdda0:srob0}
|
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|
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|
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|
|
\subsection{Maximum Re-Usability Of Source Code}
|
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|
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|
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|
|
\subsection{Minimum Development Time}
|
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|
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|
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|
|
\subsection{Feedback Path From Defects To Product Development Process, Training, And Tools}
|
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|
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|
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|
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|
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|
|
%\subsection{Self-Actualizing Experience For Employees}
|
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|
|
|
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|
|
|
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|
|
%\subsection{Best Experiences For The Top 20\% Of Employees}
|
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|
|
|
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|
|
|
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|
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%\subsection{Administrative Neatness}
|
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|
|
|
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|
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
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|
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|
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\noindent\begin{figure}[!b]
|
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|
|
\noindent\rule[-0.25in]{\textwidth}{1pt}
|
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|
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\begin{tiny}
|
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|
|
\begin{verbatim}
|
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|
|
$RCSfile: c_hgr0.tex,v $
|
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|
|
$Source: /home/dashley/cvsrep/e3ft_gpl01/e3ft_gpl01/dtaipubs/esrgubka/c_hgr0/c_hgr0.tex,v $
|
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|
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$Revision: 1.7 $
|
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|
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$Author: dtashley $
|
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|
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$Date: 2004/03/17 01:37:52 $
|
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|
|
\end{verbatim}
|
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|
|
\end{tiny}
|
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|
|
\noindent\rule[0.25in]{\textwidth}{1pt}
|
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|
|
\end{figure}
|
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|
|
|
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|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
|
% $Log: c_hgr0.tex,v $
|
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|
|
% Revision 1.7 2004/03/17 01:37:52 dtashley
|
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|
|
% Edits.
|
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|
|
%
|
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|
|
% Revision 1.6 2004/03/12 11:24:07 dtashley
|
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|
|
% General edits and changes.
|
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|
|
%
|
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|
|
% Revision 1.5 2004/02/22 19:27:47 dtashley
|
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|
|
% Edits.
|
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|
|
%
|
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|
|
% Revision 1.4 2003/03/18 06:20:34 dtashley
|
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|
|
% Section on "robustness" labeled so could be referred to from rational counting
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% algorithm section.
|
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%
|
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% Revision 1.3 2002/08/22 03:56:55 dtashley
|
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|
|
% Aesthetic changes.
|
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%
|
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|
|
% Revision 1.2 2001/07/01 19:28:00 dtashley
|
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|
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% Move out of binary mode for use with CVS.
|
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%
|
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|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
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|
|
% $History: c_hgr0.tex $
|
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|
|
%
|
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|
|
% ***************** Version 3 *****************
|
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|
|
% User: Dashley1 Date: 3/07/01 Time: 12:17a
|
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|
|
% Updated in $/uC Software Multi-Volume Book (A)/Chapter, HGR0, Holy Grail
|
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|
|
% Edits.
|
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|
|
%
|
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|
|
% ***************** Version 2 *****************
|
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|
|
% User: Dashley1 Date: 6/13/00 Time: 7:49p
|
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|
|
% Updated in $/uC Software Multi-Volume Book (A)/Chapter, HGR0, Holy Grail
|
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|
|
% Initial check-in.
|
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|
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%
|
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|
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%End of file C_HGR0.TEX
|